Designing for Life Stages
by: danah boyd
People often ask me why designing for teens or older folks is different, why age matters. There are many different ways to slice up age and life stage. Mooshing together various theories, i have my own hypothesis about three critical life stages in Western culture that affect a lot of our social technologies. The first is identity formation; the second is contributive participation in society; the third is reflection and storytelling.
Picking up from a thread in my previous post, something that I have been occasionally known to fume about is professional attitudes to user generated content. We are moving into a period where there will be more user generated content in the next two years than in all human history and alongside this we have range of attitudes that vary from fear, snobbery or encouragement. Snobbery is a nice word for some of the takes I have heard from my fellow producers, broadcasters and gatekeepers over the years.
