by: Matt Rhodes
I often get asked to explain why SecondLife (SL) is more than just a geek and sex fest. Millions of people have visited this virtual world only to give up and abandon their avatar on day one (over 10 million according to Wikipedia). I don’t blame them. SecondLife isn’t ready for the mainstream. And nor is it SecondLife per-se that’s important.
This is what makes SecondLife so exciting. It’s difficult to visualise what it represents; what virtual worlds will become online. It’s the same as how difficult it was to imagine what the internet would be like when the web was just a couple of computers connected together.
I think that the innovation that is being developed through the use of SecondLife will bring real change to our behaviour online. A company will make the innovation leap necessary to extend avatars and virtual worlds to the mainstream. I don’t know who, when or how this will be done, but the ingredients and beheviours typical of innovation are present and so it will happen.
Today I came across a company that shows one potential development of integrating virtual worlds into our online experience. RocketOn turns the entire web into a virtual world where your avatar travels with you. And as you read a page you come across the avatars of others’ who also happen to be visiting. Could this be the future of forums? Or online communities? I think it’s a fantastic idea and it seems pretty well executed (see the Techcrunch post) and watch this video to get an idea of how it works:
Original Post:http://blog.freshnetworks.com/2008/06/proving-the-potential-of-virtual-worlds/

I too have been following virtual worlds including second life. However, my take have been from a different angle. The whole Web 2.0 has been about user generated content.
Second Life setup a technology and business model that promoted user generated content. Now EA games has released SPORE creature creator. As of July 1st there were over a million creatures created. My wife, son, daughter, and I have all created creatures and will be posting them on YouTube soon. The software is made to take pictures and videos and share them. SPORE creature creator is selling for ten US dollars. The company selling this product is generating money, building a customer base, getting great exposure in YouTube, and collecting a massive creature object library to use in their final game. These creatures will inhabit the virtual worlds in SPORE. I believe that this model of user-generated content will become standard in many virtual worlds in the future.