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February 16, 2008

Serious Games Challenging Teenagers To Save The Planet

by: Eliane Alhadeff

IBM is launching a free multiplayer online game, PowerUp, challenging teenagers to help save the planet "Helios" from ecological disaster.

The game is part of IBM's TryScience initiative and will be launched at Engineer's Week 2008 opening on February 16 in Washington, D.C. The game, which can be played alone or together, features a planet in near ecological ruin where three exciting missions for solar, wind and water power must be solved before sandstorms, floods or SmogGobs thwart the rescue.

Continue reading "Serious Games Challenging Teenagers To Save The Planet" »

January 11, 2008

Figureprints, Fabjectory and Toys

by: C. Sven Johnson

Here’s a quick note to call attention to something that might be of interest: Another avatar fabbing outfit has set up shop. Most of you are probably already aware of Fabjectory, the service that’s been “3D printing” Second Life avatars and objects for the last year or so. Well now there’s a service available for fabbing World of Warcraft game characters.

Continue reading "Figureprints, Fabjectory and Toys" »

January 1, 2008

Converging Toys, Part II (*Updated*)

by: C. Sven Johnson

{Update: It’s great to see an entry like the one I came across on Kim Pallister’s blog yesterday (Link). I’d learned about Build-A-Bear Workshop sometime last Summer iirc [Note: as I thought… on Raph Koster’s blog - Link], and my thoughts then were very much the same as what he details in his post, and pretty much follow the kinds of things I’ve been discussing here in other entries.

Continue reading "Converging Toys, Part II (*Updated*)" »

Converging Toys, Part II

by: C. Sven Johnson

Some time back I wrote a blog entry titled, “Converging Toys, Part I” with the intention of writing a “Part II” shortly after. Needless to say, this follow-up is a long time in coming, but I can’t think of a better time than now, as it comes so soon after Christmas.

Continue reading "Converging Toys, Part II" »

December 26, 2007

The Reputation Chameleon

by: C. Sven Johnson

For those of you who recall my earlier entry discussing the Philips Design probe discussion (reLink), consider this a follow-on post.

Continue reading "The Reputation Chameleon" »

December 18, 2007

Anderson and “Free”

by: C. Sven Johnson

Two or three weeks ago, after a rather long absence, I surfed aimlessly over to Chris “Long Tail” Anderson’s blog. As someone who was contemplating the same “Long Tail” potentials in the early part of the decade (and who shot emails containing a link to the original Wired article out to former co-workers exclaiming, “This is what I was talking about. Read this!”), I got tired of the repetitive entries being posted around the time his book was published and drifted away.

Continue reading "Anderson and “Free”" »

December 16, 2007

SteelCase Talks Design Virtually

by: C. Sven Johnson

About a week ago I was lucky enough to get myself logged into Second Life to attend a question & answer session with representatives from Steelcase, the office furniture manufacturer. Unfortunately there won’t be an audio posted online, so I thought I’d post a couple of things I wrote down at the conclusion of the meeting and share them here; mostly for the benefit of any Industrial Designers that might surf through. But don’t quote me, eh? I went in assuming an audio file would be made available.

Continue reading "SteelCase Talks Design Virtually" »

December 15, 2007

Philips Design Talks: Electric Tattoos

by: C. Sven Johnson

A few weeks back I wondered if Philips was going to get more involved in the Second Life community (reLink). Well, it just so happens I caught word that they’re conducting a discussion group later today inside the virtual world to discuss, interestingly enough, “SKIN: Tattoos” (Link).

Continue reading "Philips Design Talks: Electric Tattoos" »

December 14, 2007

Serious Games As Customer Touchpoints

by: Eliane Alhadeff (also see Business & Games)



By 2010, says Gartner, 20% of global Tier 1 retailers will have some kind of marketing presence in online games and virtual worlds.

Continue reading "Serious Games As Customer Touchpoints" »

December 7, 2007

A Virtual World-Based PLM for the Fashion Industry {Updated}

by: C. Sven Johnson

Now this is interesting. From the SLNN site (Link):

The Fashion Research Institute (FRI) in conjunction with IBM is developing a product lifecycle management solution for the fashion industry that specifically addresses the industry’s unique needs, cutting time to market. Designers will be able to access 3-D tools from within SL or Open Sim to create their fashion product. The 3-D models of the design can be shown in a virtual showroom. Everyone who has a share in the product will be available to review the design: product managers, designers, design directors, merchandizers, costers, executives, sales staff and show room managers. After the creative vision has been finalized, factory specifications are created that will enable the item to be manufactured in real life.

Continue reading "A Virtual World-Based PLM for the Fashion Industry {Updated}" »

December 2, 2007

Venture Capitalist Sees Growing Investment Opportunities in Serious Games

by: Eliane Alhadeff (via Business & Games)

What makes Serious Games attractive to investors

Via: Richard Carey - Digital Media Solutions, Serious Games & Learning Smiluations
 

As anticipated on my prior posts focused on Serious Games Market Size, funding has started to become available from foundations, governmental agencies, non-profits and venture capitalists.

Continue reading "Venture Capitalist Sees Growing Investment Opportunities in Serious Games" »

December 1, 2007

Papervision3D: Geometry in a Flash

by: C. Sven Johnson

I caught word of Papervision3D via a post on the design:related social network. I’m impressed. If you watched the video, you probably are too. But more importantly, with recent reviews of Kinset’s virtual Brookstone space (Link 1, Link 2), I can’t help but think that a Flash- or Shockwave-based solution might not be a better approach for targeted e-commerce.

Continue reading "Papervision3D: Geometry in a Flash" »

November 26, 2007

Second Slice: Serious Games Embed Ambitious Marketing

by: Eliane Alhadeff (via Business & Games)

A new Canadian online digital magazine, Second Slice, focuses on issues of marketing in virtual worlds (click here to download)

According to its publisher and VP at One Up Marketing, Mario Parisé. Second Slice is “an attempt to give marketers who are active in virtual worlds a stronger and more unified voice. It all got started when the more mainstream business press decided to go on a Second Life bashing spree, ridiculing marketers and businesses going in-world.”

Continue reading "Second Slice: Serious Games Embed Ambitious Marketing" »

November 23, 2007

Serious Games To Understand Nanothech Available For Download

by: Eliane Alhadeff

Via: NanoMission - 3 Games Modules Available For Download!

Following my prior post Serious Games To Understand Nanotech, PlayGen has made 3 game modules available for download:NanoMedicine, NanoScaling and Nano Imaging.

Continue reading "Serious Games To Understand Nanothech Available For Download" »

November 19, 2007

When Retail Goes Virtual

by: C. Sven Johnson

I caught a whiff of this piece on the Guardian earlier this month, and having finally read it, all I can say is, thank the Flying Spaghetti Monster someone else is starting to talk about the impact virtual worlds will almost certainly have on real world commerce. Victor Keegan has fired a nice warning flare in his article, “Virtual China looks for real benefits” (Link). From the piece:

Continue reading "When Retail Goes Virtual" »

November 14, 2007

Virtual Goods... the Movie

by: C. Sven Johnson

This past summer I’d mentioned a summit on virtual goods and linked to a TechCrunch article related to the panel, “Are Virtual Goods the Next Big Business Model?” (reLink). A video of that discussion, chaired by Susan Wu of Charles River Ventures, was posted shortly after the panel, and while I managed to watch the first few introductory minutes of it, I neither finished watching it nor returned to it. Until now, that is, after a reminder from a post on The Meshverse Journal (Link).

Continue reading "Virtual Goods... the Movie" »

November 13, 2007

Serious Games Bring the Mall to Web Browsers

by: Eliane Alhadeff

A web based virtual shopping mall launched in New Zealand, allows users to navigate a three dimensional space to browse and buy products, bringing what the company says is the same shopping experience as in the real world. http://www.themallplus.com/ is not a portal that redirects consumers to third party websites, instead creating an online virtual shopping mall.

Continue reading "Serious Games Bring the Mall to Web Browsers" »

November 9, 2007

Business & Games Blog Out of Beta

by: Alain Thys

It took us a while, yet we finally found an angle from which Business & Games: The Blog could add some value to your daily RSS-fix. From now on, Alex Eperjessy (aka. our guy in Romania)  will provide daily updates on the ways businesses like your own include games and virtual worlds in their marketing, HR and operations. This while our contributing bloggers Ilya, Eliane and C.Sven will continue to give deeper insights on what's really going on in advergaming, serious games and the various virtual realities.

Continue reading "Business & Games Blog Out of Beta" »

November 6, 2007

Call for Interest: It's Time European Brands Got Serious about Virtual Worlds

by: Alain Thys

 

sleeping-avatar.jpg

In America, brands experiment in Second Life and There, hang out on Laguna Beach or even set up their own not-so-little universe. Korea has Cyworld  and China is building one of the most ambitious virtual worlds on the planet (or should I call it an e-commerce enabled mass-customisation system with virtual world storefront ?) 

 

And meanwhile, Europe sleeps.

Continue reading "Call for Interest: It's Time European Brands Got Serious about Virtual Worlds" »

Manufacturers in Virtuality

by: C. Sven Johnson

fuj01.jpgGenerally, I don’t follow the news of every company entering the virtual space. I just don’t care if Levi’s creates their own branded virtual world and, other than the advertising and marketing community, I don’t know who does (though I don’t doubt there are consumers out there who do care). Instead, I pay attention to those companies which might do something interesting on the product development side of things.

Continue reading "Manufacturers in Virtuality" »

November 2, 2007

Screenshots: Kinset 3D Shopping Browser

by: Ilya Vedrashko

Kinset is a new company that builds virtual 3D storefronts for online and multi-channel retailers. The storefronts can be viewed with a special browser that comes in a rather small download. One of the potential applications for the service is a virtual environment that can be used to test real-world store layouts, and this video shows how these storefronts are generated and populated with merchandise.

Continue reading " Screenshots: Kinset 3D Shopping Browser" »

October 23, 2007

Kinset: “Straight Retailing” 3D VR

 by: C. Sven Johnson

I’ve just given Kinset, a 3D virtual shopping application, (Link) a spin. Before I offer my opinion, let’s start off with what it’s supposed to be. From the website:

Continue reading "Kinset: “Straight Retailing” 3D VR" »

October 20, 2007

Virtual Earth Building Momentum

by: C. Sven Johnson (via: Business & Games)

Shortly after all the buzz surrounding rumors concerning Google Earth, I posted a Twitter telling people to watch for news on the Microsoft Virtual Earth front. Sure enough, things started popping up on my screen. And now add what I consider the most interesting news courtesy of C|Net, Microsoft Virtual Earth offers 3D building capability.

Continue reading "Virtual Earth Building Momentum" »

October 19, 2007

Sony's Virtual World Brand-Friendly

by: Ilya Vedrashko (via Business & Games)

A couple of announcements indicating that Sony's upcoming PlayStationHome (site, wiki) virtual world will have plenty of ad inventory:

Continue reading "Sony's Virtual World Brand-Friendly " »

October 17, 2007

Greener SimCity Virtual World as Channel to Influence Real World Behaviors

by: David Wigder

Electronic Arts (EA)’s SimCity, the popular simulation game that challenges users to build and run a metropolis, is set to release its latest version in mid-November - SimCity Societies - and is generating a lot of buzz in the process. 

Continue reading "Greener SimCity Virtual World as Channel to Influence Real World Behaviors" »

Transreality Interfaces: From Whiteboards to Grey Matter

by: C. Sven Johnson

After I first saw the above video on the The Weekly Squeak blog (Link), I immediately did a search on prices for interactive whiteboards.

Continue reading "Transreality Interfaces: From Whiteboards to Grey Matter" »

October 16, 2007

Top 15 Coolest Worldwide

by: Scott Goodson

Dutch-based "Sign of the times" has published their 15 coolest (things?) worldwide. Some of them are mechanical wonders, like the levitating functional light bulb, to the oddly named Space Disco, and also such bizarre selections as the Momento Mori by Barry Barton, an Australian who makes jewelry out of animals.

Continue reading "Top 15 Coolest Worldwide" »

October 14, 2007

Serious Games Set In Your Favorite Google Earth Locations

by: Eliane Alhadeff (via Business & Games)

Architectural Wonders Allowing Anyone to Create a Working Virtual World. Virtual-worlds platform developer Multiverse Network is set to announce a partnership Tuesday that will allow anyone to create a new online interactive 3D environment with just about any model from Google's online repository of 3D models, its 3D Warehouse, as well as terrain from Google Earth. 

Continue reading "Serious Games Set In Your Favorite Google Earth Locations" »

October 13, 2007

OnRez Second Life Viewer: Serious Games Embrace New Way To Watch Entertainment

by: Eliane Alhadeff (see: Business & Games)

On the October 24 episode of CBS' hit drama CSI: NY, the crime procedural will feature a murder investigation that meanders into the virtual world of Second Life. Gary Sinise's detective will track a real-life killer all the way into the popular world of Second Life.

Continue reading "OnRez Second Life Viewer: Serious Games Embrace New Way To Watch Entertainment " »

October 11, 2007

Serious Games Sizeable Market, Virtual Worlds Sizeable Investment

by: Eliane Alhadeff 

No slowing down in market adoption of Serious Games and Virtual Worlds, on both sides of the equation.

The Numerator – Gross Revenues

In my prior posts Serious Games, Serious Money: A Sizeable Market and Serious Games: A Sizeable Market - Update, I addressed how the video game industry was finding more business outside the entertainment sector.

Continue reading "Serious Games Sizeable Market, Virtual Worlds Sizeable Investment " »

October 7, 2007

Brand Experience Through Game Peripheral

by: Ilya Vedrashko (via Business & Games)

Porsche 911 Turbo S wireless force-feedback wheel for PC and PlayStation3 is "the original reproduction of a 911 leather steering wheel [that] gives you the genuine Porsche feeling," is licensed by the car make

Continue reading "Brand Experience Through Game Peripheral" »

October 4, 2007

Those Tricky Virtual Numbers: Engagement and Investment

by: C. Sven Johnson

There are a couple of interesting items floating around the virtual community.

First up is a report by the Yankee Group I first read about on the Virtual World News blog (Link). From the Yankee Group Press Release:

According to the recently published Yankee Group Note, Wither Second Life?, the growth rate of Second Life users has slowed since its peak in October 2006, while user engagement (as measured by average time spent per user) has leveled off at just 12 minutes per month.

Continue reading "Those Tricky Virtual Numbers: Engagement and Investment" »

September 29, 2007

Google Powered Serious Games: A New Virtual World?

by: Eliane Alhadeff  (also see Business & Games)


TechCrunch, among several other sites, recaps the rumors of a Google powered virtual world based on Google Earth which surfaced in January; over the weekend there was word that Google might be testing their virtual world at Arizona State University (ASU).

Continue reading "Google Powered Serious Games: A New Virtual World? " »

September 27, 2007

A Collection of Virtual World News Items

by: C. Sven Johnson via Business & Games

Well, there’s been so much buzz about the possibility Google is creating a multi-user virtual world it’s kind of hard to miss. What’s equally hard for me to miss is the apparent surprise being registered by so many people. Hello? Are Google and Microsoft investing time and money in creating 3D representations of the Earth so that we can simply be impressed? so that we can download their applications and wander around them in social isolation like some modern version of The Omega Man… minus vampires? C’mon, already.

Continue reading "A Collection of Virtual World News Items" »

September 21, 2007

Social Networking Site for Avatars Launches

by: Ilya Vedrashko

This is too meta. Koinup, a social networking site for avatars from across all virtual worlds, just sent a press release about its launch: "In Koinup you can create your profile and publish pics, videos (machinima) and stories you created in virtual worlds as Second Life, World of Warcraft, IMVU and also games as The Sims 2 and many others.

Continue reading "Social Networking Site for Avatars Launches " »

September 20, 2007

Serious Games Exploring A Virtual Library Before It Is Built

by: Eliane Alhadeff (via Business & Games)

Santa Clara University's new library building won't be completed until the autumn of 2008. But people on the campus can experience what it might be like inside the building, and offer advice to its designers, by exploring a three-dimensional model of the library in Second Life.

Continue reading "Serious Games Exploring A Virtual Library Before It Is Built" »