The Globalization of Facebook
by: Scott Goodson
Fred Wilson points out in his blog that Facebook is not experiencing a decline but rather it has reached a plateau in the USA. Look a few feet outside the US border and we see a very different picture.
|
FUTURELAB |
Home - Services - About us - Team - Business and Games Blog - Publications |
To find out more about Futurelab: Click here
For our other blog on Business and Games, Click here
by: Scott Goodson
Fred Wilson points out in his blog that Facebook is not experiencing a decline but rather it has reached a plateau in the USA. Look a few feet outside the US border and we see a very different picture.
When
I was last in DC, I had lunch with Daniel Solove and we were talking
about book publishing. He had been thinking of making his book
downloadable under Creative Commons and I was like DO IT DO IT! This is
the kind of book that is sooo relevant so many different audiences who
would never hear about it through traditional advertising. My thought
is that if it were available online, it could whet folks appetite
before buying it
(cuz printing it out is painful and reading it online is not wonderful
either and your Kindle doesn't support PDFs). Introducing...
Continue reading "The Future of Reputation: Gossip, Rumor, and Privacy on the Internet" »
by: danah boyd
Last fall, I did an interview for Discover Magazine about my research. I still think that I look strange in video, but I figured others might appreciate it.
Continue reading "a google horror story: what happens when you are disappeared" »
by: C. Sven Johnson
Here’s a quick note to call attention to something that might be of interest: Another avatar fabbing outfit has set up shop. Most of you are probably already aware of Fabjectory, the service that’s been “3D printing” Second Life avatars and objects for the last year or so. Well now there’s a service available for fabbing World of Warcraft game characters.
Continue reading ""Spamturitis" and Facebook's Signal to Noise Factor" »
Continue reading "New Year's top resolution: Managing your online reputation!" »
Continue reading "A Few 2008 Predictions (Not Exhaustive) and Happy New Year to You All!" »
Continue reading "Pew on teen social media practices (with interesting bits on class)" »
Update:
I'm having a real-time Twitter conversation with Adweek's Brian Morrissey who, as an avid runner is not a fan of the site and offers this opinion:
"the content is one-size-fits-all lame, the redirect to forums sucks out loud and it's still nike talking at me."
Continue reading "adults' views on privacy (new PEW report)" »
Continue reading "valuing inefficiencies and unreliability" »
by: danah boyd
In 2005, I penned an article in Salon ("Turmoil in blogland") to address my concerns over Six Apart's acquisition of LiveJournal.
When Six Apart bought LiveJournal, it did not simply purchase a tool -- it bought a culture. LJ challenges a lot of assumptions about blogging, and its users have different needs. They typically value communication and identity development over publishing and reaching mass audiences.
by: danah boyd
::giggle:: While I was off the grid, Cory Doctorow created a law of social network sites and named it after me:
Continue reading "Must see video: "We Think" vs."The Cult of the Amateur"" »
Continue reading "Second Slice: Serious Games Embed Ambitious Marketing" »
by: Christian Smagg
When thinking about factors that distinguish top performing companies, the root of their success often can be traced to the human equation. But how many companies are able to tap more than a fraction of their workforce potential? How many are able to take advantage of latent talents, ideas and contributive strengths waiting to be switched on? How many are able to unleash the power of remote collaboration & virtual team management? The companies that find the means to use a larger fraction of their human resources will undoubtedly supersede their competitors. That is their edge in the global economy.
Continue reading "Unleashing the Power of Remote Collaboration & Virtual Team Management" »
by: Eliane Alhadeff (via Business & Games)
For most people, video games mean entertainment, like TV or the movies. But their true meaning may be much bigger, impacting every aspect of our world, from education to business, society and culture.
IBM explores how video games may impact every aspect of our world, from education to business, society and culture.
Continue reading "Serious Games Pioneering How We Will Learn & Work In The Future" »
by: Yann Gourvennec
In a Wall Street Journal article entitled Web Scammer Targets Senior U.S. Executives is an amazing account of a Mr Stewart’s chase for the uncovering of a Romanian scammer, complete with Mr Stewart’s extraordinary biography (a guy who 15 years ago was mopping the floor is in McDonald’s restaurants and had barely a dime and couldn’t even buy a computer, and has now become a world leading expert in computer security).
Continue reading "Social Networks Used as Back-doors by Scammers for Online Fraud" »
by: Idris Mootee
The idea of "customer orientation" comes up almost all the time during my meetings with clients. It is generally define as an organization culture in which all executives and employees are committed to the continuous creation of customer value of delivering on their needs.
Continue reading "Marketing - Is Its Job to "Serve" or to "Create"?" »
by: danah boyd
For over a year now, Nicole Ellison and I have been working on putting together a special issue of JCMC on "Social Network Sites." Not all of the pieces are live yet, so I'm going to wait until they are before highlighting them and encouraging you to go there. (But! If you want to get a taste, their abstracts are all up on the site as temporary holders.)
Continue reading "Social Network Sites: Definition, History, and Scholarship" »
Continue reading "Trend: Neuroscience Infiltrates Society" »
by: C. Sven Johnson (via: Business & Games)
by: Ilya Vedrashko (via Business & Games)
A couple of announcements indicating that Sony's upcoming PlayStationHome (site, wiki) virtual world will have plenty of ad inventory:
by: Ilya Vedrashko (via Business & Games)
This ad for Toyota Tacoma set in the World of Warcraft has been airing for a few days and has hit the front page of Digg and just about any WoW forum. The spot is a riff off one of the most famous WoW player moments, Leeroy Jenkins (wiki). The ad is not unlike the famous Coke spot made to look like it was set in the world of Grand Theft Auto.
by: C. Sven Johnson via Business & Games
Well, there’s been so much buzz about the possibility Google is creating a multi-user virtual world it’s kind of hard to miss. What’s equally hard for me to miss is the apparent surprise being registered by so many people. Hello? Are Google and Microsoft investing time and money in creating 3D representations of the Earth so that we can simply be impressed? so that we can download their applications and wander around them in social isolation like some modern version of The Omega Man… minus vampires? C’mon, already.
Continue reading "A Collection of Virtual World News Items" »
by: Eliane Alhadeff via Business and Games
Mechdyne Corporation is the world’s largest company dedicated to consulting and development of immersive, networked and collaborative visualization systems.
Mechdyne’s subsidiary Fakespace Systems Inc. applies the skills acquired over 18 years of innovation and market-building experience to offer the industry’s broadest range of large-scale and immersive displays and interaction technologies.
Continue reading "FakeSpace: Serious Games As Doors Into Virtual Worlds" »
by: Roger Dooley
Online community builders love to toss around gross numbers - twenty thousand members, two million posts, and so on. Amid all the statistics, it’s important to recognize that all community members aren’t created equal - some are a lot more prolific.
Continue reading "Taking Care of Your Best Community Members " »
by: Ilya Vedrashko
This is too meta. Koinup, a social networking site for avatars from across all virtual worlds, just sent a press release about its launch: "In Koinup you can create your profile and publish pics, videos (machinima) and stories you created in virtual worlds as Second Life, World of Warcraft, IMVU and also games as The Sims 2 and many others.
Continue reading "Social Networking Site for Avatars Launches " »
by: Eliane Alhadeff (via Business & Games)
Santa Clara University's new library building won't be completed until the autumn of 2008. But people on the campus can experience what it might be like inside the building, and offer advice to its designers, by exploring a three-dimensional model of the library in Second Life.
Continue reading "Serious Games Exploring A Virtual Library Before It Is Built" »
by: Roger Dooley
A key aspect of Web 2.0 is letting users create or enhance a site’s content. This sounds great, but in practice can be hard to achieve. The Web is littered with dead forums, unreviewed products, spammed-out wikis, and other failed attempts to build user-created sites.